Cladiri care nu se afla in meniul jocului...

BlueWing

Well-Known Member
Unde gasesc caracteristicile cladirilor care nu se afla in meniul de constructie?
Ma refer la cladirile castigate prin diverse modalitati, gen cofetarii, refugiul campionului, oaza, cabana, casuta de turta dulce.. etc.
Vreau sa aflu cat anume produc in functie de epoca.
 

DeletedUser5468

Guest
Promoţionale:
Promotional Prizes
Phoenix Statue

BwIF5cK.png



  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Promotional prize for registering, Summer Event 2013, Soccer Event 2014, Summer Event 2014, Summer Event 2015

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building


Age
Happiness

Points
Bronze Age

100​

30​
Iron Age

103​

40​
Early Middle Ages

106​

75​
High Middle Ages

109​

100​
Late Middle Ages

112​

110​
Colonial Age

115​

120​
Industrial Age

118​

130​
Progressive Era

120​

140​
Modern Era

122​

145​
Postmodern Era

125​

150​
Contemporary Era

128​

155​
Tomorrow

131​

160​




Vitruvian Man

6Z63ltv.png



  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Promotional prize for registering

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building


Age
Happiness

Points
Bronze Age

85​

35​
Iron Age

90​

40​
Early Middle Ages

95​

75​
High Middle Ages

100​

100​
Late Middle Ages

105​

110​
Colonial Age

110​

120​
Industrial Age

115​

130​
Progressive Era

119​

140​
Modern Era

122​

145​
Postmodern Era

127​

150​
Contemporary Era

148​

160​
Tomorrow

179​

170​




Well of Welcome

xenQ4PV.png



  • Type: Decoration
  • Size: 2x2
  • Obtainable From: Promotional prize for registering, Summer Event 2013, Soccer Event 2014, Summer Event 2014, Winter Event 2014, Summer Event 2015

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building


Age
Happiness

Points
Bronze Age

168​

100​
Iron Age

197​

160​
Early Middle Ages

210​

300​
High Middle Ages

234​

400​
Late Middle Ages

261​

440​
Colonial Age

307​

480​
Industrial Age

347​

520​
Progressive Era

381​

550​
Modern Era

407​

580​
Postmodern Era

424​

610​
Contemporary Era

493​

640​
Tomorrow

600​

670​
Eveniment de Haloween 2012:

Halloween Event 2012
Graveyard

bbXfWUr.png



  • Type: Cultural Building
  • Size: 3x3
  • Obtainable From: Halloween Event 2012, Summer Event 2013, Halloween Event 2013, Halloween Event 2014

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building


Age
Happiness

Points
Bronze Age

420​

100​
Iron Age

520​

180​
Early Middle Ages

710​

400​
High Middle Ages

800​

650​
Late Middle Ages

890​

750​
Colonial Age

1050​

850​
Industrial Age

1150​

950​
Progressive Era

1290​

1,000​
Modern Era

1390​

1,050​
Postmodern Era

1450​

1,100​
Contemporary Era

1,690​

1,150​
Tomorrow

2,050​

1,200​
Eveniment de iarnă 2012:

Winter Event 2012
Confectionary

aeFLrBS.png



  • Type: Production Building
  • Size: 4x2
  • Obtainable From: Winter Event 2012, Summer Event 2013, Winter Event 2013, Soccer Event 2014, Winter Event 2014

- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output


Age

Population
Required
Supplies
per hour

Points
Bronze Age

25​

84​

60​
Iron Age

49​

200​

120​
Early Middle Ages

69​

320​

240​
High Middle Ages

90​

490​

360​
Late Middle Ages

110​

620​

480​
Colonial Age

130​

790​

600​
Industrial Age

150​

960​

800​
Progressive Era

170​

1,130​

950​
Modern Era

190​

1,310​

1,050​
Postmodern Era

205​

1,500​

1,150​
Contemporary Era

221​

1,680​

1,200​
Tomorrow

238​

1,880​

1,250​




Nutcracker

SoOUHSk.png



  • Type: Decoration
  • Size: 2x1
  • Obtainable From: Winter Event 2012, Summer Event 2013, Winter Event 2013, Soccer Event 2014, Winter Event 2014

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building


Age
Happiness

Points
Bronze Age

100​

50​
Iron Age

105​

80​
Early Middle Ages

114​

150​
High Middle Ages

128​

200​
Late Middle Ages

142​

220​
Colonial Age

167​

240​
Industrial Age

205​

260​
Progressive Era

220​

280​
Modern Era

235​

300​
Postmodern Era

245​

320​
Contemporary Era

285​

320​
Tomorrow

346​

360​
Eveniment de valentine 2013:

Valentine's Event 2013
Tree of Love

x1nnc9K.png



  • Type: Decoration
  • Size: 2x2
  • Obtainable From: Valentine's Event 2013, Summer Event 2013, Valentine's Event 2014, Winter Event 2014, Valentine's Event 2015

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building


Age
Happiness

Points
Bronze Age

180​

100​
Iron Age

230​

160​
Early Middle Ages

250​

300​
High Middle Ages

280​

400​
Late Middle Ages

320​

440​
Colonial Age

370​

480​
Industrial Age

400​

520​
Progressive Era

440​

550​
Modern Era

470​

580​
Postmodern Era

490​

600​
Contemporary Era

570​

620​
Tomorrow

691​

640​

Eveniment de paste 2013:

Easter Event 2013
Rogue Hideout

a3CdfGy.png



  • Type: Military Building
  • Size: 2x3
  • Obtainable From: Easter Event 2013, Summer Event 2013, Winter Event 2013, Easter Event 2014, Soccer Event 2014, Summer Event 2014, Winter Event 2014, Summer Event 2015


Points

Produces

Training Time

Unit costs
Building costs

Slot costs

300​

Rogue

1 day​

-​

- / - / 150 / 300 / 100


Unit
Pic|Type

Att.

Def.

Rg.

Mov.

Unit
Bonus

Terrain
Bonus

Special
Bonus

Points
(x1.2)

0xjOiSM.png

100​

(1)​

1​

14​

-​

-​

Secret Identity​

200
(240)​
Secret Identity - This unit can transform into any of its living allies when it is hit. Then it will copy all of the stats from that unit (and lose it's secret identity
wink.png
). If there are only units with this bonus remaining or no other living allies when it is hit, it will die immediately, so technically, it should not have a 1 for defense.





Watchfire

ODwyQ7z.png



  • Type: Defense Structure
  • Size: 1x1 (no road required)
  • Obtainable From: Easter Event 2013, Summer Event 2013, Winter Event 2013, Easter Event 2014, Soccer Event 2014, Summer Event 2014, Winter Event 2014, Easter Event 2015, Summer Event 2015

Defense*

Points

4%​

40​

*Each one increases the defense boost only to the defending army in PvP (neighborhood battles)





Wishing Well

ovvrFsC.png



  • Type: Random-Producing Building
  • Size: 3x3
  • Obtainable From: Easter Event 2013, Summer Event 2013, Easter Event 2014, Soccer Event 2014, Summer Event 2014, Winter Event 2014, Easter Event 2015, Summer Event 2015

- Will upgrade to the your current era automatically
- Cannot be motivated or plundered
- Not influenced by Happiness/Great Building boosts



Age
Coins
Supplies
Goods*
Medals
FP
Diamonds
Points
Bronze Age
450
450
10 Bronze Age
2
2
50
300
Iron Age
1080
1080
10 (Iron Age)
3
2
50
300
Early Middle Ages
1800
1800
10
5
2
50
300
High Middle Ages
2520
2520
10
10
2
50
300
Late Middle Ages
3330
3330
10
19
2
50
300
Colonial Age
5060
5130
10
31
2
50
300
Industrial Age
6320
6220
10
49
2
50
300
Progressive Era
7670
7760
10
65
2
50
300
Modern Era
9540
9560
20* Colonial Age
90
2
50
300
Postmodern Era
12000
11000
20 (Industrial Age)
120
2
50
300
Contemporary Era
15620
12500
20
160
2
50
300
Tomorrow
18090
14000
20 (Modern Era)
205
2
50
300

*Produces 10 random goods respective to the age of your city is in. Starting from the Modern Era, produces the unrefined goods of its respective age (i.e. A Modern Era Wishing Well could produce 20 Colonial Age goods)












 
Ultima editare de un moderator:

DeletedUser5468

Guest
Trofeu:
Award Trophy
P0BQf5B.pngg



  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Prize for winning a German Computer Game Award (right before v1.0), Summer Event 2013

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
40
25
Iron Age
52
40
Early Middle Ages
58
75
High Middle Ages
66
100
Late Middle Ages
78
110
Colonial Age
90
120
Industrial Age
105
130
Progressive Era
115
140
Modern Era
120
150
Postmodern Era
125
160
Contemporary Era
130
170
Tomorrow
135
180

Evenimentul de ziua FOE 2013:

Birthday Event 2013
The King / The Queen
GyyuFov.png



  • Type: Residential Building
  • Size: 2x2
  • Obtainable From: Birthday Event 2013, Summer Event 2013, Winter Event 2013, Easter Event 2014, Soccer Event 2014, Summer Event 2014, Winter Event 2014, Summer Event 2015

- Coins are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output

Age
Population

Coins
(per day)

Points
Bronze Age
1
480
45
Iron Age
1
660
65
Early Middle Ages
1
1,000
125
High Middle Ages
1
1,400
190
Late Middle Ages
1
1,850
280
Colonial Age
1
3,100
350
Industrial Age
1
4,200
450
Progressive Era
1
6,400
500
Modern Era
1
8,000
550
Postmodern Era
1
10,000
600
Contemporary Era
1
13,000
600
Tomorrow
1
15,000
700


Eveniment de Vară 2013:

Summer Event 2013
Beach Bar
JYX4fXM.png



  • Type: Production Building
  • Size: 3x2
  • Obtainable From: Summer Event 2013, Soccer Event 2014, Summer Event 2014, Easter Event 2015, Summer Event 2015

- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output

Age
Population
Required

Supplies
per hour

Points
Bronze Age
12
42
45
Iron Age
24
88
90
Early Middle Ages
34
146
180
High Middle Ages
44
205
270
Late Middle Ages
53
271
360
Colonial Age
64
344
450
Industrial Age
73
417
600
Progressive Era
82
490
720
Modern Era
92
571
800
Postmodern Era
100
651
880
Contemporary Era
108
732
950
Tomorrow
117
820
1,040




Palm Tree
ausv328.png



  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Summer Event 2013, Soccer Event 2014, Summer Event 2014, Easter Event 2015, Summer Event 2015

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
27
10
Iron Age
33
18
Early Middle Ages
38
25
High Middle Ages
43
33
Late Middle Ages
54
45
Colonial Age
64
60
Industrial Age
74
75
Progressive Era
84
95
Modern Era
90
110
Postmodern Era
96
120
Contemporary Era
101
130
Tomorrow
107
140




Sandcastle
BWw6dBf.png



  • Type: Cultural Building
  • Size: 3x3
  • Obtainable From: Summer Event 2013, Soccer Event 2014, Summer Event 2014, Easter Event 2015, Summer Event 2015

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
290
100
Iron Age
440
180
Early Middle Ages
480
400
High Middle Ages
540
650
Late Middle Ages
600
750
Colonial Age
710
850
Industrial Age
800
950
Progressive Era
870
1,000
Modern Era
940
1,050
Postmodern Era
980
1,100
Contemporary Era
1,130
1,150
Tomorrow
1,380
1,200




Straw Hut
GJ5V1vz.png



  • Type: Residential Building
  • Size: 2x2
  • Obtainable From: Summer Event 2013, Easter Event 2014, Soccer Event 2014, Summer Event 2014, Summer Event 2015

- Coins are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output

Age
Population

Coins
(per 4h)

Points
Bronze Age
14
100
25
Iron Age
29
150
40
Early Middle Ages
45
230
78
High Middle Ages
63
320
125
Late Middle Ages
82
420
180
Colonial Age
104
640
220
Industrial Age
127
800
270
Progressive Era
151
970
330
Modern Era
177
1,200
370
Postmodern Era
204
1,500
385
Contemporary Era
233
2,000
400
Tomorrow
262
2,300
420




Sundial
dXvkDFy.png



  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Summer Event 2013, Soccer Event 2014, Summer Event 2014, Summer Event 2015

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
40
25
Iron Age
52
40
Early Middle Ages
58
75
High Middle Ages
66
100
Late Middle Ages
78
110
Colonial Age
90
120
Industrial Age
105
130
Progressive Era
115
140
Modern Era
122
155
Postmodern Era
130
160
Contemporary Era
135
170
Tomorrow
140
180

Mănăstire:

Monastery
F4PgYH1.png



  • Type: Defense Building
  • Size: 3x3
  • Obtainable From: Final Reward of the Early Middle Age Bonus Content Questline (since v1.10)

Age
Defense*

Points
Early Middle Ages
20%
200

*Increases the defense boost only to the defending army in PvP (neighborhood battles).

Eveniment de Haloween 2013:

Halloween Event 2013
Old Graveyard
Y9uUO4V.png



  • Type: Cultural Building
  • Size: 4x3
  • Obtainable From: Halloween Event 2013, Halloween Event 2014

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
590
135
Iron Age
720
250
Early Middle Ages
980
540
High Middle Ages
1,090
880
Late Middle Ages
1,220
1,000
Colonial Age
1,430
1,150
Industrial Age
1,610
1,280
Progressive Era
1,770
1,350
Modern Era
1,900
1,420
Postmodern Era
1,980
1,480
Contemporary Era
2,300
1,530
Tomorrow
2,790
1,580




Scarecrow
J3mBp6q.png

EvxwP99.png


nsp4tzZ.png








  • Type: Decoration
  • Size: 3x3
  • Obtainable From: Halloween Event 2013, Winter Event 2014

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
240
100
Iron Age
330
180
Early Middle Ages
360
250
High Middle Ages
430
330
Late Middle Ages
480
450
Colonial Age
570
600
Industrial Age
640
750
Progressive Era
720
950
Modern Era
770
1,050
Postmodern Era
810
1,100
Contemporary Era
940
1,140
Tomorrow
1,140
1,200

Eveniment de iarna 2013:

Winter Event 2013
Festive Tree
tree.png



  • Type: Decoration
  • Size: 2x2
  • Obtainable From: Winter Event 2013, Winter Event 2014

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
180
100
Iron Age
230
160
Early Middle Ages
250
300
High Middle Ages
280
400
Late Middle Ages
320
440
Colonial Age
370
480
Industrial Age
400
520
Progressive Era
440
550
Modern Era
470
580
Postmodern Era
490
600
Contemporary Era
570
600
Tomorrow
690
640




Gate Statue East / Gate Statue West
gate_w.png
gate_e.png



  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Winter Event 2013, Winter Event 2014

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
38
100
Iron Age
47
160
Early Middle Ages
52
300
High Middle Ages
57
400
Late Middle Ages
64
440
Colonial Age
75
480
Industrial Age
85
520
Progressive Era
93
550
Modern Era
100
580
Postmodern Era
110
600
Contemporary Era
128
620
Tomorrow
155
640




Large Confectionary
hx3sfXy.png



  • Type: Production Building
  • Size: 4x3
  • Obtainable From: Winter Event 2013, Winter Event 2014

- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output

Age
Population
Required

Supplies
per hour

Points
Bronze Age
45
132
90
Iron Age
85
317
180
Early Middle Ages
120
504
360
High Middle Ages
155
756
540
Late Middle Ages
190
977
720
Colonial Age
225
1,241
900
Industrial Age
260
1,505
1,200
Progressive Era
290
1,769
1,425
Modern Era
325
2,059
1,545
Postmodern Era
350
2,350
1,725
Contemporary Era
379
2,640
1,800
Tomorrow
408
2,957
1890




Log Cabin
logcabin.png



  • Type: Residential Building
  • Size: 3x3
  • Obtainable From: Winter Event 2013, Easter Event 2014, Summer Event 2014, Winter Event 2014, Summer Event 2015

- Coins are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output

Age
Population

Coins
(per 8h)

Points
Bronze Age
24
340
56
Iron Age
52
540
90
Early Middle Ages
80
790
175
High Middle Ages
113
1,100
280
Late Middle Ages
148
1,460
405
Colonial Age
186
2,220
495
Industrial Age
228
2,760
600
Progressive Era
272
3,350
745
Modern Era
319
4,170
850
Postmodern Era
367
5,250
870
Contemporary Era
419
6,760
890
Tomorrow
472
7,900
930




Reindeer Paddock
reindeer.png



  • Type: Production Building
  • Size: 4x4
  • Obtainable From: Winter Event 2013, Soccer Event 2014, Winter Event 2014

- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output

Age
Population
Required

Supplies
per hour

Points
Bronze Age
17
136
90
Iron Age
34
326
180
Early Middle Ages
48
544
360
High Middle Ages
63
762
540
Late Middle Ages
77
1,006
720
Colonial Age
91
1,278
900
Industrial Age
105
1,550
1,200
Progressive Era
118
1,822
1,425
Modern Era
132
2,122
1,575
Postmodern Era
144
2,421
1,725
Contemporary Era
156
2,721
1,800
Tomorrow
167
3,050
2,050




Snow Globe
snowglobe.png



  • Type: Residential Building
  • Size: 2x3
  • Obtainable From: Winter Event 2013, Soccer Event 2014, Winter Event 2014

- Coins are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output

Age
Population

Coins
(per 15m)

Points
Bronze Age
8
40
37
Iron Age
17
60
60
Early Middle Ages
27
90
120
High Middle Ages
38
130
185
Late Middle Ages
49
170
270
Colonial Age
62
250
330
Industrial Age
76
320
400
Progressive Era
91
380
500
Modern Era
106
480
560
Postmodern Era
122
600
580
Contemporary Era
140
780
600
Tomorrow
157
900
620




Winter Gate
gate.png



  • Type: Cultural Building
  • Size: 2x1
  • Obtainable From: Winter Event 2013, Winter Event 2014

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
80
65
Iron Age
110
120
Early Middle Ages
150
270
High Middle Ages
160
430
Late Middle Ages
180
500
Colonial Age
210
570
Industrial Age
240
630
Progressive Era
260
670
Modern Era
280
700
Postmodern Era
300
730
Contemporary Era
340
750
Tomorrow
420
770




Winter Market
market.png



  • Type: Cultural Building
  • Size: 3x2
  • Obtainable From: Winter Event 2013, Soccer Event 2014, Winter Event 2014

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
260
65
Iron Age
350
120
Early Middle Ages
460
270
High Middle Ages
520
430
Late Middle Ages
580
500
Colonial Age
680
570
Industrial Age
760
630
Progressive Era
840
670
Modern Era
900
700
Postmodern Era
940
730
Contemporary Era
1,090
750
Tomorrow
1,320
770

Eveniment de valentine 2014:

Valentine's Event 2014
Great Tree of Love
QPMRwZc.png



  • Type: Decoration
  • Size: 3x2
  • Obtainable From: Valentine's Event 2014, Valentine's Event 2015

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
280
150
Iron Age
360
240
Early Middle Ages
390
450
High Middle Ages
440
600
Late Middle Ages
500
660
Colonial Age
580
720
Industrial Age
630
780
Progressive Era
690
825
Modern Era
740
870
Postmodern Era
770
910
Contemporary Era
890
950
Tomorrow
1,080
1,080

Eveniment de paste 2014:

Easter Event 2014
Champion's Retreat
M_SS_MultiAge_EasterBonus3.png

  • Type: Military Building
  • Size: 3x3
  • Obtainable From: Easter Event 2014, Soccer Event 2014, Summer Event 2014, Winter Event 2014, Easter Event 2015, Summer Event 2015

- Renovation Kit needed to upgrade building

Points
(Differs per age)
ProducesTraining TimeUnit costsSlot costs
............ ( Click )
Spoiler :
Bronze Age70
Iron Age200
Early Middle Ages300
High Middle Ages450
Late Middle Ages780
Colonial Age850
Industrial Age1,150
Progressive Era1,500
Modern Era1,800
Postmodern Era2,000
Contemporary Era2,200
Tomorrow2,400




Champion1 day-- / 50

Unit
Pic


NBd1Gff.png
AgeAtt.Def.Rg.Mov.Unit
Bonus*
Bonus
on the
Plains
Chivalry
Bonus
Call of
Duty
Bonus
Points
BA
85122+3 R-21200
IA
98122+4 R-21300
EMA
1213122+5 R-31460
HMA
1917124+6 R-32700
LMA
2525124+7 R-521000
CA
2840124+10 R-531500
InA
4040124+15 R-632300
PE
4550926+25 R+15D643400
ME
6060924+30 R/10 L+10D745200
PME
75651028+40 L/40 A+25D858000
CE
1051251022+70 R/35 F+30A8610000
TE
1401301022+90 R/50 F+40A/+50D10812000
*R is for Ranged Units, L for Light, F for Fast, A for Artillery


Call of Duty - When a unit with this bonus dies in battle, the rest of the units' attack and defense increase, but this is only applicable once per battle (no matter how many other units have this bonus).

Chivalry - When a there is only one unit with this bonus in battle, it gains an attack and defensive boost.





Observatory
JznsyX8.png

  • Type: Great Building (only useful to guilds)
  • Size: 3x3
  • Blueprints Obtainable From: Contribution Rewards for donating to another Observatory, Easter Event 2014, Soccer Event 2014, Winter Event 2014, Easter Event 2015

- Cannot be motivated/plundered
- (Goods produced) will upgrade to your current era automatically

Stats can be found in the Great Buildings Encyclopedia topic





Shrine of Knowledge
R_SS_MultiAge_EasterBonus5.png

  • Type: Residential Building
  • Size: 2x2
  • Obtainable From: Easter Event 2014, Soccer Event 2014, Summer Event 2014, Winter Event 2014, Easter Event 2015, Summer Event 2015

- Coins are doubled and also produces a forge point when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output

AgePopulation
Coins
(per day)
Points
Bronze Age135037
Iron Age360060
Early Middle Ages41,000120
High Middle Ages61,400185
Late Middle Ages81,850270
Colonial Age102,820330
Industrial Age133,510400
Progressive Era154,260500
Modern Era185,300560
Postmodern Era206,670580
Contemporary Era238,680650
Tomorrow2610,050700











 
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Campionat de fotball FoE 2014:

Soccer Event 2014
Fan Shop
P_SS_MultiAge_FifaBonus1.png



  • Type: Production Building
  • Size: 2x3
  • Obtainable From: Soccer Event 2014

- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output

Age
Happiness
Population
Required

Supplies
per hour

Points
Bronze Age
31
15
54
90
Iron Age
54
29
130
180
Early Middle Ages
59
41
216
360
High Middle Ages
66
54
302
540
Late Middle Ages
74
66
400
720
Colonial Age
87
78
508
900
Industrial Age
98
90
616
1,200
Progressive Era
107
101
724
1,425
Modern Era
115
113
842
1,545
Postmodern Era
120
123
961
1,725
Contemporary Era
139
133
1,080
1,800
Tomorrow
169
144
1,210
1,950




Hall of Fame
Z_MultiAge_CupBonus1.png



  • Type: Power-Producing building (only useful for guilds)
  • Size: 3x3
  • Obtainable From: Soccer Event 2014, Winter Event 2014

- Power is doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Not influenced by Happiness/Great Building boosts


Age
Power*
(per day)

Points
Bronze Age
4
60
Iron Age
6
120
Early Middle Ages
10
240
High Middle Ages
22
360
Late Middle Ages
27
400
Colonial Age
35
600
Industrial Age
45
800
Progressive Era
70
950
Modern Era
90
1,050
Postmodern Era
110
1,150
Contemporary Era
135
1,200
Tomorrow
160
1,250

*Power is added during daily calculation





Neighborhood Cup
D_MultiAge_CupBonus1.png



  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Soccer Event 2014

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
75
100
Iron Age
129
160
Early Middle Ages
143
300
High Middle Ages
160
400
Late Middle Ages
178
440
Colonial Age
209
480
Industrial Age
236
520
Progressive Era
259
550
Modern Era
277
580
Postmodern Era
289
600
Contemporary Era
336
620
Tomorrow
408
640




Victory Tower
QmUc2OC.png
L_MultiAge_CupBonus1_c.png
L_MultiAge_CupBonus1_b.png



  • Type: Medal-Producing Structure
  • Size: 1x1 (no road required)
  • Obtainable From: Soccer Event 2014, Summer Event 2014, Winter Event 2014, Summer Event 2015

- Will upgrade to the your current era automatically
- Cannot be motivated or plundered
- Not influenced by Happiness/Great Building boosts

Age

Medals
(per week)
Points
Bronze Age
7
1
Iron Age
9
1
Early Middle Ages
11
1
High Middle Ages
13
1
Late Middle Ages
15
1
Colonial Age
18
1
Industrial Age
25
1
Progressive Era
35
1
Modern Era
50
1
Postmodern Era
70
1
Contemporary Era
100
1
Tomorrow
135
1


Memento:

Memento
SUQyDNr.png



  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Prize for having invited friend reach the Iron Age (since v1.30)

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
90
100
Iron Age
100
160
Early Middle Ages
110
300
High Middle Ages
120
400
Late Middle Ages
130
440
Colonial Age
150
480
Industrial Age
170
520
Progressive Era
190
550
Modern Era
200
580
Postmodern Era
210
600
Contemporary Era
250
620
Tomorrow
300
640

Eveniment de vara 2014:

Summer Event 2014
Decorated Baobab
decoratedbaobab.png



  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Summer Event 2014, Summer Event 2015

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
72
100
Iron Age
99
160
Early Middle Ages
103
300
High Middle Ages
113
400
Late Middle Ages
123
440
Colonial Age
144
480
Industrial Age
163
520
Progressive Era
179
550
Modern Era
191
580
Postmodern Era
199
600
Contemporary Era
232
620
Tomorrow
281
640




Oasis
oasis.png



  • Type: Residential Building
  • Size: 3x4
  • Obtainable From: Summer Event 2014, Easter Event 2015, Summer Event 2015

- Produces one of each good from the building's era (refined and for you own use) when motivated (coins are not doubled); can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output

Age
Population

Coins
(per day)

Points
Bronze Age
28
350
74
Iron Age
61
830
120
Early Middle Ages
93
1,380
240
High Middle Ages
131
1,930
370
Late Middle Ages
172
2,550
540
Colonial Age
217
3,890
660
Industrial Age
266
4,840
800
Progressive Era
317
5,880
1,000
Modern Era
372
7,310
1,120
Postmodern Era
428
9,200
1,160
Contemporary Era
488
12,000
1,200
Tomorrow
550
14,000
1,300




Tigers' Den
tigersden.png



  • Type: Cultural Building
  • Size: 3x3
  • Obtainable From: Summer Event 2014, Easter Event 2015, Summer Event 2015

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Defense*
Happiness

Points
Bronze Age
5%
360
100
Iron Age
5%
560
180
Early Middle Ages
5%
600
400
High Middle Ages
5%
670
650
Late Middle Ages
5%
750
750
Colonial Age
5%
880
850
Industrial Age
5%
990
950
Progressive Era
5%
1,080
1,000
Modern Era
5%
1,160
1,050
Postmodern Era
5%
1,210
1,100
Contemporary Era
5%
1,410
1,150
Tomorrow
5%
1,710
1,250

*Each one increases the defense boost only to the defending army in PvP (neighborhood battles)



Witch Doctor
whichdoctor.png



  • Type: Production Building
  • Size: 3x2
  • Obtainable From: Summer Event 2014, Easter Event 2015, Summer Event 2015

- Produces coins when motivated (supplies are not doubled); can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply and coin output (supply-boosting Great Buildings affect supplies while St. Marks affects possible coin output)

Age
Happiness
Population
Required

Supplies
per hour

Points
Bronze Age
68
1
45
90
Iron Age
116
1
108
180
Early Middle Ages
129
1
179
360
High Middle Ages
144
1
251
540
Late Middle Ages
160
1
332
720
Colonial Age
188
1
421
900
Industrial Age
212
1
511
1,200
Progressive Era
233
1
600
1,425
Modern Era
250
1
699
1,545
Postmodern Era
260
1
797
1,725
Contemporary Era
302
1
896
1,800
Tomorrow
367
1
1,004
1,975


Mobilith:

Mobilith
aHdhQpq.png



  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Prize for releasing iOS app (after the 1.35 update)

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
90
100
Iron Age
101
160
Early Middle Ages
112
300
High Middle Ages
125
400
Late Middle Ages
139
440
Colonial Age
163
480
Industrial Age
184
520
Progressive Era
202
550
Modern Era
216
580
Postmodern Era
225
600
Contemporary Era
252
620
Tomorrow
318
640

Eveniment de haloween 2014:

Halloween Event 2014
Ancient Graveyard
Isx5ClV.png



  • Type: Cultural Building
  • Size: 5x3
  • Obtainable From: Halloween Event 2014

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

Age
Happiness

Points
Bronze Age
790
163
Iron Age
960
313
Early Middle Ages
1,320
675
High Middle Ages
1,470
1,100
Late Middle Ages
1,640
1,250
Colonial Age
1,930
1,438
Industrial Age
2,180
1,600
Progressive Era
2,390
1,688
Modern Era
2,560
1,775
Postmodern Era
2,670
1,850
Contemporary Era
3,100
1,913
Tomorrow
3,760
1,975




Haunted House
42ogmiV.png



  • Type: Residential Building
  • Size: 2x2
  • Obtainable From: Halloween 2014

- Coins are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output

Age
Happiness

Coins
(per day)

Points
Bronze Age
-90
550
350
Iron Age
-160
1,080
600
Early Middle Ages
-170
1,800
1,000
High Middle Ages
-190
2,520
1,400
Late Middle Ages
-210
3,330
1,850
Colonial Age
-250
5,070
2,820
Industrial Age
-280
6,320
3,510
Progressive Era
-310
9,370
4,260
Modern Era
-330
11,660
5,300
Postmodern Era
-350
14,670
6,670
Contemporary Era
-400
19,100
8,680
Tomorrow
-500
22,220
9,999

*This "residential" building provides no population​

Eveniment de iarna 2014:

Winter Event 2014
Gingerbread House
NLhJ1L4.png

  • Type: Residential Building
  • Size: 3x2
  • Obtainable From: Winter Event 2014

- Coins are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output

AgeHappinessPopulation
Coins
(per 8h)
Points
Bronze Age200323014
Iron Age350345031
Early Middle Ages390375047
High Middle Ages43031,05066
Late Middle Ages48031,39086
Colonial Age57032,110109
Industrial Age64032,630133
Progressive Era70033,200159
Modern Era75033,980186
Postmodern Era78035,000214
Contemporary Era91036,510244
Tomorrow1,10037,540275




Huge Confectionary
8hfm4fg.png

  • Type: Production Building
  • Size: 5x3
  • Obtainable From: Winter Event 2014


- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output

Age​HappinessPopulation
Required
Supplies
per hour
Points
Bronze Age14063176135
Iron Age230114423270
Early Middle Ages260161705540
High Middle Ages290210987810
Late Middle Ages3202571,3041,080
Colonial Age3803061,6571,350
Industrial Age4203512,0091,800
Progressive Era4703962,3622,138
Modern Era5004412,7502,363
Postmodern Era5204823,1372,588
Contemporary Era6005213,5252,700
Tomorrow7305613,9482,835


Eveniment de valentine 2015:

Valentine's Event 2015
Eternal Tree of Love
q6v9Y9Y.png

  • Type: Decoration
  • Size: 3x3
  • Obtainable From: Valentine's Event 2015

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

AgeHappiness
Points
Bronze Age420300
Iron Age650480
Early Middle Ages720900
High Middle Ages8001,200
Late Middle Ages9001,320
Colonial Age1,0601,440
Industrial Age1,1901,560
Progressive Era1,3101,650
Modern Era1,4001,740
Postmodern Era1,4601,820
Contemporary Era1,6901,900
Tomorrow2,0502,160


Eveniment de paste 2015:
Easter Event 2015
Drummer School
NVXFP32.png

  • Type: Military Building
  • Size: 4x4
  • Obtainable From: Easter Event 2015

PointsProducesTraining TimeBonus
(%)
Unit costs
Building costs
Slot costs
800Military Drummer
1 day+4%
Att.*
150 coins & supplies
150 Population
- / - / 50 / 100 /150

Unit
Pic|Type
Att.Def.Rg.Mov.Unit
Bonus
Terrain
Bonus
Special
Bonus
Points
(x1.2)
6aY7oqn.png
1010114--Morale200
(240)

Morale - Gives all units +1 health at the beginning of the battle. Having more than one of this unit in battle does not add more than 1 health.

*Each building increases the attack boost only to the attacking army.





Shrine of Awe
UIn5eP4.png

  • Type: Residential Building
  • Size: 2x2
  • Obtainable From: Easter Event 2015

- Coins are doubled and also produces medals when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output only

AgePopulation
Coins
(per day)
Medals
(if motivated)
Points
Bronze Age1350537
Iron Age3600660
Early Middle Ages41,0007120
High Middle Ages61,4008185
Late Middle Ages81,85010270
Colonial Age102,82012330
Industrial Age133,51016400
Progressive Era154,26022500
Modern Era185,30032560
Postmodern Era206,67044580
Contemporary Era238,68063650
Tomorrow2610,05085700


Eveniment de vara 2015:

Summer Event 2015
Bazaar
SuECaz5.png

  • Type: Production Building
  • Size: 5x4
  • Obtainable From: Summer Event 2015

- Can be plundered (cannot be motivated)
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence only the coin and supply output (supply-boosting Great Buildings affect possible supply output while St. Marks affects possible coin output)


This building produces different outputs mattering on which production length you set it to:
AgePopulation
Required
(5m)
Supplies
(15m)
Coins
(1h)
Guild Power
[SUP]1[/SUP]
(4h)
Medals
(8h)
Goods
[SUP]2[/SUP]
(1d)
Forge Points
Points
Bronze Age9030401352180
Iron Age180701001452360
Early Middle Ages2601201702552720
High Middle Ages34017023026521,080
Late Middle Ages41022031037521,440
Colonial Age49028047039521,800
Industrial Age560340590412522,400
Progressive Era630400710617522,850
Modern Era710470880824523,150
Postmodern Era7705301,1101033523,450
Contemporary Era8306001,4501248523,600
Tomorrow9006701,6801464523,780

[SUP]1 [/SUP]Power is added during daily calculation
[SUP]2 [/SUP]Produces one of each good from the building's era (not unrefined and for your own use)





Caravansary
yCoqUVs.png

  • Type: Residential Building
  • Size: 4x5
  • Obtainable From: Summer Event 2015

- Produces medals and one of each good from the building's era (refined and for you own use) when motivated (coins are not doubled); can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output only

AgePopulation
Coins
(per day)
Medals
(if motivated)
Points
Bronze Age1425010123
Iron Age2360013200
Early Middle Ages451,00016400
High Middle Ages631,40019617
Late Middle Ages821,85022900
Colonial Age1042,820261,100
Industrial Age1273,510361,333
Progressive Era1514,260501,667
Modern Era1775,300721,867
Postmodern Era2046,6701001,933
Contemporary Era2338,6801432,000
Tomorrow26210,0501932,067






Sphinx
PV6m1Do.png

  • Type: Decoration
  • Size: 2x1
  • Obtainable From: Summer Event 2015

- Happiness is doubled while polished
- Renovation Kit needed to upgrade building

AgeHappiness
Points
Bronze Age144150
Iron Age198240
Early Middle Ages206450
High Middle Ages225600
Late Middle Ages246660
Colonial Age289720
Industrial Age326780
Progressive Era358825
Modern Era383870
Postmodern Era399900
Contemporary Era463930
Tomorrow563960






Ziggurat
LJwYXNt.png

  • Type: Residential Building
  • Size: 3x3
  • Obtainable From: Summer Event 2015

- Coins are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output

AgeHappinessPopulation
Coins
(per hour)
Points
Bronze Age75758056
Iron Age15015019090
Early Middle Ages240240320175
High Middle Ages335335450280
Late Middle Ages450450600405
Colonial Age560560910495
Industrial Age6806801,140600
Progressive Era8158151,380745
Modern Era9509501,720850
Postmodern Era1,1001,1002,160870
Contemporary Era1,2451,2452,810900
Tomorrow1,4151,4153,260930














 
Ultima editare de un moderator:
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